Fabrique Hacktion
Open design intervention
3 augmented paper spaceships
Interaction and game design
the sims get
nanotechnologies
Speculative design
Quattaki
Object design
noisy jelly
on going project
feel the energy

interaction design
ENTRÉE EN
MATIÈRE
video experiments
WHERE RADIO WAVES
'MAY' COME FROM
interaction design
IN-DIYA FOR
SCHNEIDER ELECTRIC
industrial design
PHYSICAL INTERACTION VS 1000 IN 1 DEVICE
design research
hello! I am a French designer working in the field of interaction and object design focusing on the investigation of aesthetic and social potentials of technology.

I create narrative, system and objects to experiment and think about present/future possibilities.

Noisy Jelly
Fabrique - Hacktion
Feel the energy
3 spaceships
Sims get Nanotech
Radiou
Quattaki sledge
Entrée en matière
Schneider Electric
Still Objects
Tri-shirt

Noisy Jelly!
Noisy jelly is a game where the player
has to cook and shape his own musical material, based on coloured jelly.

With this noisy chemistry lab, the gamer will create his own jelly with water and a few grams of agar agar powder. After added different color, the mix is then pour in the molds. 10 min later, the jelly shape can then be placed on the game board, and by touching the shape, the gamer will activate different sounds.

Technically, the game board is a capacitive sensor, and the variations of the shape and their salt concentration, the distance and the strength of the finger contact are detected and transform into an audio signal. Note : This project is a fully working prototype made with Arduino and Max/Msp, there are absolut no sound editing in the video...

flickr set here

Fabrique - Hacktion
explorative use of fablab
as intervention tool
Exibited in Futur en seine ,
at Cité des science
in a Pecha kucha, at 104
More info: owni.fr, graphism.fr, popucity

Fabrique | Hacktion begin an involmement of people in their public and collectif space through installing “grafts”, complementary objects, which support an usage and practice, improve or question current urban systems and furnitures.
The manufacturing of theses grafts use Fablab technologies (digital and traditional machinery) which enable to make custom-build pieces, and so be adapted to urban standards .

Each interventions is made for a specific context. A movie, a building guide, and all the 3D files are available online, inviting peoples to take part in the manufacturing and the transformation of the standardized city into diversified and singular neighborhoods


n.1 Fifty cents
Ensci les ateliers and others
Theses public coffee machines don’t give the change in a pleasant way. There are either blocked in the obscure hole (in which we hesitate to put our finger), or their are automatically thrown down, most of the time under the machine. the fall of coins is softened with a receptacle fixed at the exit. The coins arrive joyously on the slide.
n.2 HHHH
Ensci les ateliers
The second floor of the school is full of unused big and imposing structure. the joining pieces re-organize the floor by superposing theses furnitures. The building of the shelves is made with a solid joint (two parts to imbricate).
n.3 Reflechi
In every stations
The train ticket machines have a luminous indicator on their top. The light is green when the machine is working, red if it’s not, but both are not clearly visible. The reflection of the light signal with a trapezoid, enable the travelers to check from a long distance the state of the born.
n.4 Porte manteaux
Arènes de Lutèce A central white sand ground, elliptic, becomes during rush hours the meeting place of bowls players.The players are used to drive different kind of hooks in the wall, piece of woods, screwdriver, and hang their bag or coat during the games. Spread their system in other places, and provide the wall with small metallic bended frame, give a hanging possibility at any moment, and make the place more friendly.
n.6 Vélib en correspondance
In the métro exit-way On the platforms, on the signs, several arrows point out several exits. Gluing bike stickers indicate the way to the closet Velib station (bike rental system in Paris), and make two different public transport networks in relation.
n.7 Cabine Electrique
Phone box On one hand phone boxes are less and less used, on the other hand mobile phone need a full battery to work. A small box containing a dynamo and usb port, uses these existing spaces for giving a new service: the recharge of our mobile phones.
n.8 Pixel
La Villette park The park of La Villette (north of Paris) dispose of several round grids on buildings or furnitures. Small cylindrical pieces can be inserted in the holes and give to peoples the possibility write (and modify) a letter, a message, a shape. Use grids as communication tool and writing support establish a relationship between typography and urban grid.
n.9 chaise—chaise
Gardens In some parisian gardens (Luxembourg, Les tuileries), visitors have the possibility to move and use the chairs improvising different configurations. Curiously there is no table. As a hyphen between two chairs, a tablet is fixed at the armrest.
n.10 Ticket - ticket - ticket
In some city as Berlin or NewYork, the subway ticket is available for a few hours, more than necessary for one single ride. In the specific context, a sharing ticket box is set up at the entrance/exit of the subway. The receptacle give informations and receive the ticket which is still valid and can help out the next user.
n.11 Journal de bord
In the subway In the morning, free newspapers are used during a really short amount of time. The newspaper becomes quickly a waste, rapidly flicked through on the platform, abandoned, trampled. In the subway wagon, at the four sits, again the wall under the window, a simple elastic band hanged with two fixation enables peoples to chair newspapers, magazine and books, and transform the place in a reading corner.
feel the energy
interaction design

The common question is to make energy use
visible, by transforming it in something (object or experience) tangible, you can touch, grasp and feel.
“Field trials of smart meters in the two-way-information flows have indicated that only by this measure consumers reduce 10% of their consumption.” - (Viviane Reding, European Commissioner for Information Society and Media)”

But make user aware of their energy consumption is not necessarily enough. The way these issues and information are communicated to the users (emotional and positive way for example) may be really important. 4 projects were imagined and/or protyped (arduino and processing) around this theme

1. Seenergy


augmented reality application enabling us to explore our home for discovering and understanding our energy use. From a technological point of view, this application combines “smart meters” solutions to geolocalization/orientation.
2. Volvicloset


it's is a critical image, playing with the guilt of the user. When flushing, the bottles empty one by one.
3. Wa-tt-let


it's is a reconsideration of the traditional system electric-meter -bills. it represents the stock of electricity for of a home and involves an action (physical and financial) for restocking it.
4. Energy button







Exploration of social interaction as an incentive to save energy. Sometimes, we like to exhibit our preferences and values. Some are visible on our clothes and accessories (in more and less implicit way). What about our choices concerning energy use?

Wouldn’t be possible to be proud of our low home energy consumption? But then where and to whom do we want to share our efforts? Where is the limit with privacy? Do we really want to show these informations to everyone or only some?
This a group project made with Rahel Wollenberger and Isabel Elia. An arduino prototype was made.
3 Augmented paper spaceship
Interaction design —
Work done during a week workshop lead by Etienne Mineur at L'Ensci Les Ateliers.

Each of the 3 game is made with a 'downloadable' paper spaceship cliped on the iphone. The player can then play on a map he printed, which will have specific effects in each game, using camera detection and analyses.
The sims get nanotechnologies
Speculative design - HOW TO EXPERIENCE
NANOTECH SCNENARIO? WHEN SPECULATIVE FUTUR ENTER INTO REAL LIFE SIMULATION
This project was presented during the ENMI 2010
(conferences for the new industrial world, this year thematic was the imaginary of nanotechnologies) at Centre Pompidou in Paris.
How to help people to develop their own critical opinion towards different scenarios of nanotechnologies use? We believed that a deep understanding of technologies and its impact need that we experiment them. Test, manipulate, and play with the speculative world bring by nanotechnologies is a way to help people to build their own critical opinion.

This project is an add-on for the existing life game simulation “The Sims”, introducing nanotechnologies in this game based on the social development of a character. The add-on contain new places and objects questioning (in a serious or funny way) different theme of the nanotechnology (body improvement, integrated medicine labo, over informations, capacity enhancement, etc…). Every object has a both good and bad impact on the sims character but also on the gameplay.
Where radio waves

'may' come from
interaction design
This concept of radio is primarily an exploration trying to make sense of something intangible, the radio waves. Radiou proposes to map radio frequencies in our space. To select a specific frequency, the object must be oriented in a particular direction, like a compass.

In a fixed point, association are possible, for example, just left-side to the Eiffel tower is a jazz radio, etc...
Quattaki
Object design
Reinterpretation of inuit’s sleigh, ONLY structured with pieces of wood hold by the tension of the rope.

“the skates of the sledge were shaped in birch of Kolyma by the best craftsman [...] No screw or nail was used for the construction of the sledge. Everything was hold by solid and enduring thongs.” — Tichon Sjomuschkin (anthropologist) in Brand in der Polarnacht.

one sledge two weeks wood and rope Reinterpretation of inuit’s sleigh, the sledge is structured with pieces of wood hold by the tension of the rope. (No glue or nails were used). Project with Juliette Gelli & Gwenole Gasnier

entrée en matière
some video experiments, 12 portrait x 1 min 30s
This exploration in the video matter,
made of a 12 portrait serie,
underline the ambiguity between the perceived image and the real image. When the light show us back an unusual image of the other. The video, through the light, shape new faces... the 12 portrait are here, and below is a small selection




In-Diya for Schneider Electric
industrial design
Partnership with Schneider electric. Context : Designing a range of product for inhabitants of township or remote countryside not connected to the electrical network. Ropes are available everywhere around the globe, and used a lot by different populations and culture since a long time. Moreover, in the context targe- ted by the Bipbop Project (base of the pyramid population) ropes are used before any nails and wall. All the object of the Indiya family are characterized by hooks, to take the most advantage of ropes to be hanged, hooked or transported. A specific attention to the affordance of the objects was made so that the different functionality, like the possibility to wind the cable, are understandable by the users without any instruction manual. This objects also attempt to follow a relative low cost (minimum mold and pieces, tinted in the mass, no printing operation). This project was selected and prototyped by Schneider Electric.
Lampe
it give different usage possible depending on the context. The main one is to suspend the lampe on a rope. It’s enable people to light the center on a room with any type of roof, without having the cable falling down in the middle. The lamp is easily movable along the rope to adopt different configurations, and auto-grip the rope by it’s own weight and shape.
Battery
serve also as storage for the cable, and can be hanged to be safe from the dirt and humidity of the floor. The hooks cans also be used for transport.
Voltage Transformer
was imagined as a box to protect and store connectors, cables and their device. It can be used laying or hanged on a wall. The long cable winded up around it let the possibility to have some distance with the connected battery which is potentially chemically dangerous.
Solar panel
it can be strongly tied up in few ways on the roof of a house, a tent, a hut… its hook make also possible to hang the solar panel to a wall, but horizontally. And they are used to wind the cable.
Physical interaction vs 1000 in 1 device
design research
We are surrounded by lot of objects in our pockets, bags, on table – or even on our clothes – that have a rich interaction potential. Furthermore, electronic devices are converging in a single object with a poor and much less diversified interaction. The idea of this project is a mobile or desktop device that could detect and analyze our interaction with our non-electronic objects. (using technologies as video analyze, vibration detection, rfid, etc… ) Example: I can use the coffee cup on my desktop, on which I attach my pen to make my musical selection. At the same time I use my bunch of keys to call one of my favorite contact. Such a system would have the advantage of being customizable according to the user’s taste. Maybe one just want to use classic screen and keyboard for everything, except one particular activity he loves to control with a corkscrew.
Tri-shirt
graphic identity experiment